How to Play MageStone

MageStone is a fantasy strategy board game for 2 or 4 players. Each player commands a Mage, a Priest and six Warriors on a 16×16 board, racing to gather magical MageStones, complete a ritual at the board's heart, or conquer every rival.

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New players should press Play MageStone → Learn with Tutorial in the game: a guided, self-playing first game with spotlights over every control.

Your go in three steps

  1. Six squares across three units — on your go you have six squares of movement to spend, and may move at most three units with them. One unit can walk all six, or three units can take two each.
  2. Move, act, repeat — pick a unit, move it as far as your squares allow (paths may bend, but other units block), immediately resolve its action (attack, collect or activate MageStones, resurrect a Warrior, begin the ritual), then go again with your next unit. Your whole go happens in one stretch; play passes only when you end it.
  3. Use it or lose it — a unit goes once a turn, acting without moving costs no squares but still spends one of your three units, and any squares left over when you end your go are gone. You always begin a go with a full six. Dice are rolled for fights only.

Fighting

Warriors and Mages attack enemies standing beside them; a Priest never attacks, but kills anything that attacks it and loses. One Warrior rolls 1d6; two or three adjacent Warriors can coordinate for 2d6 or 3d6 combined. The Mage's attack die grows with its activated MageStones: d6, then d12, then d20. The defender rolls a d6 (a defending Mage uses its power die). Higher total wins and the loser is destroyed; a tie is re-rolled until it is decisive — an even fight is exactly 50:50.

Three ways to win

Want every detail — gravestones, sieges, respawns, the full combat odds table? Read the complete rules.