How to Play MageStone
MageStone is a fantasy strategy board game for 2–4 players — think magical chess with dice. Each player commands a Mage, a Priest and six Warriors on a 16×16 board, racing to gather magical MageStones, complete a ritual at the board's heart, or conquer every rival.
New players should press Play MageStone → Learn with Tutorial in the game: a guided, self-playing first game with spotlights over every control.
Your turn in three steps
- Roll five dice — one Mage die, one Priest die and three Warrior dice.
- Discard two — the three dice you keep are your whole turn, so choose well.
- Move and act — each kept die moves its matching unit up to the rolled value (paths may bend, but other units block). After moving, a unit may take one action: attack, collect or activate MageStones, resurrect a Warrior, or begin the ritual.
Fighting
Warriors and Mages attack enemies standing beside them. One Warrior rolls 1d6; two or three adjacent Warriors can coordinate for 2d6 or 3d6 combined. The Mage's attack die grows with its activated MageStones: d6, then d12, then d20. The defender rolls a d6 (a defending Mage uses its power die). Higher total wins — ties are re-rolled, so every fight is decisive.
Three ways to win
- MageStone Victory — your Mage stands on your base with six activated MageStones.
- Ritual Victory — your Priest holds the Nexus (the centre 2×2) for a full round.
- Conquest Victory — be the last player standing.
Want every detail — gravestones, sieges, respawns, the full combat odds table? Read the complete rules.