MageStone — Complete Rules
MageStone is played by 2 or 4 players on a 16×16 board with cut corners. Each player commands 1 Mage, 1 Priest and 6 Warriors, arrayed along their home edge. The central 8×8 holds the MageStones (4 per player); the centre 2×2 is the Nexus.
Turn structure
- Roll 5 dice: 1 Mage die, 1 Priest die, 3 Warrior dice (all d6).
- Discard 2 dice — 3 remain.
- Movement — move up to 3 units. A die only moves its matching unit kind. Movement is an orthogonal route that may bend, up to the die value, through empty squares; units block, stones and gravestones do not.
- Actions — each activated unit may take one action: attack, collect MageStones, activate MageStones, resurrect, or begin the ritual. An action reuses the unit's move die, or takes a free matching die.
- End turn, passing clockwise.
Combat
Warriors and Mages attack an enemy on an orthogonally adjacent square; Priests never attack. One Warrior rolls 1d6; two or three Warriors adjacent to the same target coordinate for 2d6 or 3d6 summed. The Mage rolls its power die — d6 with 0–1 activated MageStones, d12 with 2–3, d20 with 4+.
The defender rolls 1d6 (a defending Mage rolls its own power die). Higher total wins; ties are re-rolled until decisive. If the attacker wins, the target is defeated; if the defender wins, one attacker falls — except against a defending Priest, which repels the attack without killing.
| Attacker | vs d6 | vs d12 | vs d20 |
|---|---|---|---|
| 1 Warrior (1d6) | 50% | 23% | 13% |
| 2 Warriors (2d6) | 90% | 55% | 32% |
| 3 Warriors (3d6) | 99% | 81% | 50% |
| Mage d12 | 77% | 50% | 29% |
| Mage d20 | 87% | 71% | 50% |
Defeat, gravestones and respawns
- A fallen Warrior leaves a gravestone — only while the shared bank (3 per player) has stock, never on the Nexus, and never stacked on another gravestone.
- A fallen Mage drops its unactivated stones plus one activated stone where it fell, keeps the rest, and respawns at its base. A fallen Priest respawns at its base.
- If an enemy occupies your base, you are under siege: respawns wait until the base is clear. A player whose last units are locked out is eliminated.
MageStones
The Mage collects a stone by ending its move on it, and may activate carried stones only while standing on its own base. Activated stones power the Mage's combat die and count toward victory.
The Priest
A Priest standing on any gravestone may resurrect a Warrior there (up to 6 alive), stepping back one square. A Priest in the Nexus with all four Nexus squares free of enemies may begin the ritual.
Victory
- MageStone — your Mage stands on your own base with 6+ activated MageStones. Instant win.
- Ritual — your Priest still holds a clear Nexus when play returns to you a full round after beginning the ritual.
- Conquest — every rival is eliminated.
Prefer to see it in motion? Read the quick guide or play the guided tutorial free in your browser.